Highlights from today's Design meeting included discussion around:
- The high-end goal for the title
- Cross-platform play
- Dyno Rolling Road
- Country Roads
- The 'X Statement'
- Disciplines ideal for DLC
- Scenario Mode
- Career structure
- Mobile/portable support
- Team features
Meeting transcriptions attached (both .txt and .xml versions).
Enjoy the reading.
(Note the chat is reversed, so you should read it starting from the bottom)
21/03/2012 18:31 - Andreas Moll : cu
21/03/2012 18:31 - Ivo Franic : Cya
21/03/2012 18:31 - Andy Tudor : Bye all!
21/03/2012 18:31 - Are Leistad : Thanks everyone - that was interesting :-)
21/03/2012 18:31 - Thomas Taschler : thanks
21/03/2012 18:31 - Sven Moll : demo must be protected please...so nobody can steal meshes or texturemaps
21/03/2012 18:30 - Scott Coffey : thanks!
21/03/2012 18:30 - Andy Garton : I can't make 4.30 tomorrow so have fun chaps and I'll enjoy the log.
21/03/2012 18:30 - Ian Bell : Times up, bye all
21/03/2012 18:30 - Roger Lee : 24
21/03/2012 18:30 - Ian Bell : Next meeting same time tomorrow. thanks for your time everyone. We got through quite a few more points than i expected we would. I think this worked nicely.
21/03/2012 18:30 - Roger Lee : not a one hour limit, like 25 hours
21/03/2012 18:30 - Ged Keaveney : Console demo would be further down the road, not in the short term.
21/03/2012 18:30 - Andy Tudor : Chat Log can be saved, yes
21/03/2012 18:30 - cornishbrooksy : Thank you! I feel like i contributed with rolling road! haha
21/03/2012 18:30 - linfosoma : Thanks for having us guys.
21/03/2012 18:29 - Ian Bell : We'll post the chat to the forum right away
21/03/2012 18:29 - Are Leistad : I'm fine with no upgrades, but it has very wide appeal, esp. on consoles.
21/03/2012 18:29 - Roger Lee : had fun
21/03/2012 18:29 - Scott Coffey : And when is next meeting?
21/03/2012 18:29 - Micas : thx for the meeting.. this was fun
21/03/2012 18:29 - Scott Coffey : Is there a way to preserve a chat log here, or will this be posted?
21/03/2012 18:29 - Micas : Andy G had suggested a full featured, time limited, demo.. which I agree with
21/03/2012 18:29 - E.K. : FFB and physics on the same level as graphics
21/03/2012 18:29 - Ian Bell : We'll pick off unresolved issues tomorrow
21/03/2012 18:29 - Ian Bell : 1 minute warning chaps.
21/03/2012 18:28 - Scott Coffey : Once we get the physics nailed down, a small demo would be awesome
21/03/2012 18:28 - Are Leistad : I did post an idea on how to automatically benchmark/classify (upgradeable) cars by way of a behind the scenes "AI" test regime.
21/03/2012 18:27 - Ian Bell : We should definitely have a demo Ged yes.
21/03/2012 18:27 - Micas : I'm okay with not having upgrades or visual upgrades.. I rather like the idea of uniformity in multiplayer
21/03/2012 18:27 - Ged Keaveney : Upgrades are a pain from a tech point of view too (mainly consoles) take up lots of memory and are slow to load as we can't package them for optimal loading easily. I'd rather avoid them.
21/03/2012 18:27 - Andy Tudor : Agree on the rolling road - should be part of your Tuning area, and a dedicated area you can drive up to on the Test Track
21/03/2012 18:27 - Ian Bell : Let's say no upgrades then, more cars
21/03/2012 18:27 - Ged Keaveney : maybe a daft idea but what about a cut down 1 track/vehicle demo, especially on consoles on Live/PSN so that people can see the game in action and the handling too. Similar to the GT5 prologue. Whip up some excitement the project and show it as a proper contender. Also will stop people thinking about Shift.
21/03/2012 18:26 - Andy Tudor : I'm indifferent about upgrades. They're a good idea and give you micro-transactions to purchase in between the big car purchases so you get regular feedback that you're progressing (which is nice). But ultimately it turns into a grind for cash, and multiplayer simply becomes "Who spent the most" as opposed to an equal playing field where it's about driver skill and tuning ability
21/03/2012 18:26 - Ian Bell : I think we might get away with 8 or so for a season, 3 being 'derivatives'
21/03/2012 18:26 - Roger Lee : I've been an oval sim racer for 10 years and a 100% iRacing member. I would like to help with this design path.
21/03/2012 18:26 - Tim Mann : see the dyno output on the rolling road
21/03/2012 18:26 - JF Bouchard : I agree with Casey. Visual upgrades really require a lot of ressources.
21/03/2012 18:26 - Ivo Franic : agreed Casey, visual upgrades and mechanical upgrades complicate the whole thing. The cars will al be very different already, we aren't making a car collecting game like Forza or GT5
21/03/2012 18:26 - cornishbrooksy : its a simple thing...but gives the user a feeling of control
21/03/2012 18:26 - Ian Bell : On ovals, I think we need 5 minimum to cover all types
21/03/2012 18:25 - Andy Garton : Actually I love that rolling road idea - if we could make it work properly, so you're actually driving the car on the rollers. Would be a fun way to benchmark cars.
21/03/2012 18:25 - Scott Coffey : Zero?
21/03/2012 18:25 - Ralph Hummerich : Agreed with Casey here
21/03/2012 18:25 - Roger Lee : How many ovals are you guys planning. And what types?
21/03/2012 18:25 - Casey Ringley : Would love to have no visual upgrades. If we can get away with that it would allow us to focus much more clearly on regular car production
21/03/2012 18:24 - Scott Coffey : Good idea Andy T... my thoughts exactly
21/03/2012 18:24 - cornishbrooksy : rolling road...and controlling the car on it...i dont know why, but id find it enjoyable
21/03/2012 18:24 - Roger Lee : Ben's feedback thread should be released with the game to show people how pCARS got where it is physics wise.
21/03/2012 18:24 - Are Leistad : @ Mike Laskey : make production cars w/upgrades a racing class of it's own?
21/03/2012 18:24 - Micas : upgrades force you to put a rating number on a car, as in shift 2, in order to try and equalize for multiplayer
21/03/2012 18:23 - Andy Tudor : Would be nice to add more (snowy mountain passes, just-outside-of-the-city canyons etc..) so two in the base pack and more afterwards at regular intervals would be okay
21/03/2012 18:23 - Andy Garton : Probably not too expensive Micas but I'd like to see us hook up with somebody like Jim Russel - get real instructors to script/narrate/guide.
21/03/2012 18:23 - Casey Ringley : perhaps some real world setup aids. Shaker table for tuning suspension, aero map output from wind tunnels
21/03/2012 18:23 - Graham Hawkins : +1 for really good Driving school
21/03/2012 18:23 - Scott Coffey : Good point Mike
21/03/2012 18:23 - Ian Bell : Mike, I'd say no upgrades to give us time to put more cars in
21/03/2012 18:22 - Ian Bell : Micas, no, we can make use of Ben here
21/03/2012 18:22 - Mike Laskey : i'm not sure about upgrades; if done at simulator fidelity it will lead to far more complexity in the racing, vehicle management, car setups, league administration, event config and so on
21/03/2012 18:22 - LuBu : Yes, upgrades are a cornerstone of the console games, customisation is everywhere
21/03/2012 18:22 - Micas : Is Ben too expensive to record for driving school
21/03/2012 18:22 - Roger Lee : no upgrades!!
21/03/2012 18:22 - Ged Keaveney : but also focus on the physics and handling. A lot of press are seeing the graphics then raving about that and not getting to the best bits.
21/03/2012 18:22 - Ivo Franic : keepcomparing and bringing that up, the the consoles dont look like the screenshot/renders
21/03/2012 18:21 - Andy Tudor : Personally, the coastal roads are a nice diversion. They're so pretty that they feel like rewards in themselves; somewhere I can 'drive' as opposed to 'race' so I'd have them unlocked via your Career (or purchasable ahead of time from the in-game Store)
21/03/2012 18:21 - Andy Garton : Racing drivers school done well would be in for me.
21/03/2012 18:21 - Ivo Franic : exactly Rob
21/03/2012 18:21 - Are Leistad : It's almost a sub game in itself.
21/03/2012 18:21 - Robert Dibley : we really need to get over to people that it is that beautiful when they play as well, not like certain other games, where its only looking that good when in photo mode
21/03/2012 18:21 - Kevin Boland : Friends as you pit crew.. they can read your telemetry and recommend adjustments
21/03/2012 18:21 - Scott Coffey : I like the idea of upgrades
21/03/2012 18:21 - Are Leistad : Yeah, upgrades for production cars - it'
21/03/2012 18:20 - Ged Keaveney : != means "not equal to" for any non-coder types out there (not a coder meeting rob )
21/03/2012 18:20 - linfosoma : No upgrades, too much work, little payoff
21/03/2012 18:20 - Scott Coffey : I like Thomas's idea too. I would LOVE to see some "professionall" announced race events.
21/03/2012 18:20 - Casey Ringley : AudoX track creator with a marketplace for sharing plus leaderboards.
21/03/2012 18:20 - Andy Tudor : Would be fine on Kinect - works well in other games
21/03/2012 18:20 - Ian Bell : On production cars, do we allow upgrades or not???
21/03/2012 18:20 - Ian Bell : I think pit to car with some limited voice recognition could be fun
21/03/2012 18:20 - cornishbrooksy : at the end of the day graphics sell, its what people "see" first. we have that now...its beautiful
21/03/2012 18:19 - Robert Dibley : Bike physics != car physics, lots of strange differences
21/03/2012 18:19 - Roger Lee : yes voice recognition along with the pit2car!!
21/03/2012 18:19 - Thomas Taschler : server side recorded demo/replay of the whole race, being played and recorded on a poweful home pc, change player/camera...
21/03/2012 18:19 - Are Leistad : Ahh, good point Ian - don't really know. Maybe one or two in the base game as an appetizer?
21/03/2012 18:19 - Graham Hawkins : I liked the simulated 'Trackday' idea that was floated on the forum at some point. Multiplayer run what you brung chill out time.
21/03/2012 18:19 - Ian Bell : Brooksy, lots of production cars on teh way
21/03/2012 18:19 - Roger Lee : How hard would Bikes be to implement?
21/03/2012 18:18 - Micas : oh.. and another plug for voice recognition while I'm thinking about it
21/03/2012 18:18 - Scott Coffey : Every "review" done so far has pointed out our superior graphics, so I figure that sells itself. We should promote other areas of uniqueness.
21/03/2012 18:18 - Ian Bell : My feeling is we should have 2 in teh initial release as teasers
21/03/2012 18:18 - Roger Lee : @Andy
21/03/2012 18:18 - Ian Bell : Are, on top of teh two going in or do we pull those off to DMC?
21/03/2012 18:18 - cornishbrooksy : what is the view on production cars?
21/03/2012 18:18 - Sven Moll : get in superbike perhaps?
21/03/2012 18:18 - Are Leistad : For the brainstorming thing: Country Roads DLC with productions cars bundle
21/03/2012 18:17 - Ian Bell : Yes T, if it's called out with pt to car radio all the better
21/03/2012 18:17 - Micas : from an organizational point of view, I think just start with Andy Tudor's ideas and hammer it out from there
21/03/2012 18:17 - Kevin Boland : race commentary
21/03/2012 18:17 - linfosoma : Managing a team would be fun, sponsors, team mates, that sort of thing
21/03/2012 18:17 - Mark Adams : "Pushing the boundries" & "beyond Limits"
21/03/2012 18:17 - Andy Tudor : I think when you combine tire wear/fuel, dynamic localised weather, pit stops, and Pit2Car audio you've got a very special experience there
21/03/2012 18:16 - Ian Bell : throw in any brainstorm ideas you have now
21/03/2012 18:16 - Andy Garton : pit stops ... yaaaaaawn
21/03/2012 18:16 - Ian Bell : OK guys,w e have 14 minutes left
21/03/2012 18:16 - Roger Lee : yes multiplayer needs to be solid with minimal lag.
21/03/2012 18:15 - E.K. : true
21/03/2012 18:15 - Scott Coffey : Project CARS... reality squared
21/03/2012 18:15 - Thomas Taschler : the multiplayer is very important
21/03/2012 18:15 - Roger Lee : I think the pitstops alone will put it over the top. I've been waiting so long for that to be done right in a sim.
21/03/2012 18:15 - Andy Garton : just don't mention we have to cut it all on console
21/03/2012 18:15 - Are Leistad : I like the sound of the "legend" thing for a compelling single player /gaming/ experience.
21/03/2012 18:14 - Dave Flynn : *behind
21/03/2012 18:14 - Andy Garton : That's a good point Andy, the under body detailing definitely needs shouting about.
21/03/2012 18:14 - Micas : speaking of checking off the tick boxes.. how much effort do you put behind a focus on meta scores?
21/03/2012 18:14 - Dave Flynn : "Your life beind the wheel" is another marketing phrae?
21/03/2012 18:14 - JF Bouchard : motorsport legend?
21/03/2012 18:14 - Roger Lee : I like the racing legend thing
21/03/2012 18:14 - Andy Tudor : We'll never win the "Number of cars in the box" war so we have to go beyond that. The INSANE amount of detail in everything (from the Leonus' exhausts to the new lighting) is one area to focus on and market
21/03/2012 18:13 - Ian Bell : Become a Racing Legend. Let's use that for now guys, it's strong IMO
21/03/2012 18:13 - cornishbrooksy : im vaaauuggghhnnn gitttttiiinnn junior....
21/03/2012 18:13 - Are Leistad : @ Micas - get in line :-))
21/03/2012 18:13 - Andy Tudor : Because in a side-by-side comparison unfortunately people are literally going to be checking boxes... "Does Game A have this feature compared to Project CASRS?" In the Overview, we do
21/03/2012 18:12 - Dave Flynn : Agreed on the 'become a legend' being a good way to put things
21/03/2012 18:12 - Micas : I wanted to punch that chubby "pro drifter" after the first few races
21/03/2012 18:12 - Andy Garton : If you said that to them Andy they'd probably do a cough which sounded like "bullshit"
21/03/2012 18:12 - Andy Garton : It's a good one to throw open to the member base imo to get some brainstorming ideas going. (The X I mean.)
21/03/2012 18:11 - Micas : good sub-title as well that
21/03/2012 18:11 - Andy Tudor : So if you were to describe the game to someone you could simply say "It's got everything the competition has, and more. It's the ultimate package."
21/03/2012 18:11 - Andy Garton : It's not bad Andy, but not fab either imo. I have nothing better yet though.
21/03/2012 18:11 - Micas : yes on the ultimate driver journey.. exactly what I want
21/03/2012 18:11 - Ian Bell : become a racing legend
21/03/2012 18:11 - Stuart Hunt : One of the problems with drifting is that we had Pro drifters help tune it to a level where they thought it was realistic, and people still said it was totally unrealistic
21/03/2012 18:11 - Ian Bell : BEcome a legend is a much more exciting way of putting it
21/03/2012 18:11 - Ian Bell : I like the drivers journey thing
21/03/2012 18:11 - Scott Coffey : I rather like the "become a legend" concept from the original design write-up... expand on that somehow?
21/03/2012 18:10 - JF Bouchard : I would be in favor of focusing on more traditional series and forms of motorsport and keeping the niche stuff as DLC or a practice mode (in basic form, not a full series)
21/03/2012 18:10 - Andy Garton : Seriously, the X is a tricky one. The basics are that we're making the most accurate looking, sounding and driving racing sim. It has crazy levels of detail (marbles, leaves, all that shit), as well as great online play. Features like awesome pit to car, race engineers, etc also. None of that is an elevator pitch though.
21/03/2012 18:10 - Ian Bell : Let's make that call unless there are any severe objections
21/03/2012 18:10 - Andy Tudor : Currently the X is: "The Ultimate Driver Journey" which corresponds to the game having the 1) Ultimate content (ie.. a huge variety of racing series), 2) Ultimate features (ie.. everything from dynamic time of day/weather to pitstops to team management etc..) and 3) the Ultimate career allowing you to either concentrate on one thing or progress through the ranks
21/03/2012 18:10 - Ian Bell : Agreed Casey
21/03/2012 18:10 - Casey Ringley : Drift scoring as DLC makes good sense. Anyone can screw about drifting cars in other game modes for fun, but doing the judging, tandem, etc is enough to justify DLC
21/03/2012 18:10 - linfosoma : I'll take that as a no then
21/03/2012 18:09 - Kytt : Rallycross is like appetizer and get people excited.
21/03/2012 18:09 - Ian Bell : elevator pitch
21/03/2012 18:09 - Ian Bell : Mr T
21/03/2012 18:09 - E.K. : Just taking Codemasters as an example I am not sure if it would be a good idea to put all different racing types into one package, even though through DLCs
21/03/2012 18:09 - Scott Coffey : marketing isn't your forte?
21/03/2012 18:09 - Roger Lee : I don't do drifting so I don't really care if its in or not. I don't believe it has all that big of following.
21/03/2012 18:08 - Mike Laskey : drifting is an abomination of motorsport (imo!)
21/03/2012 18:08 - Ian Bell : but maybe not good for a poster outside schools
21/03/2012 18:08 - Ian Bell : great one Andy
21/03/2012 18:08 - Ian Bell : With drift, my feeling is allow it as an option within the main game, in testing etc
21/03/2012 18:08 - Andy Garton : Project CARS - it's fucking ace.
21/03/2012 18:08 - Ian Bell : I don't like drift at all myself
21/03/2012 18:08 - Scott Coffey : lol micas
21/03/2012 18:08 - Carborati : Combined tarmac and gravel
21/03/2012 18:08 - cornishbrooksy : Gymkhana would go with drifting maybe....it would be good as DLC, def riding the Ken Block wave of popularity
21/03/2012 18:08 - Ian Bell : Brainstorm on the elevator pitch please. The 'X'.
21/03/2012 18:08 - Scott Coffey : I'm ambivilent about drift, but I doubt it would cost much to include it...
21/03/2012 18:08 - Micas : drifting is so niche.. I personally loathe it
21/03/2012 18:07 - Kytt : Hello everyone. Most important is that rally is coming, there are people waiting for it
21/03/2012 18:07 - Ian Bell : OK, let's discuss rallycross tomorrow.
21/03/2012 18:07 - Andy Garton : drifting has broad appeal? My arse (edit that bit Vitt).
21/03/2012 18:07 - Graham Hawkins : Everyone will love rallycross since its been on TG!
21/03/2012 18:07 - Roger Lee : Rally is very poplular, it just needs to be done right all the way thru
21/03/2012 18:07 - LuBu : SuperGT?
21/03/2012 18:07 - linfosoma : I would really like it if drifting could make it into the game, there's pretty much zero competition and it has broad appeal.
21/03/2012 18:07 - Carborati : How about making both rally and rally cross? Rally cross is a load of fun
21/03/2012 18:07 - Are Leistad : Rallycross is huge fun - I think the format would be popular!
21/03/2012 18:07 - Micas : I just want to feel like I'm a driver in a real car.. at a real track..with a real crew.. and real consquences
21/03/2012 18:07 - Andy Tudor : Drift/Gymkhana would be another discipline to move to DLC also
21/03/2012 18:06 - Rob Prange : seems to be hugely popular
21/03/2012 18:06 - Mark Adams : would be a litmus test as DLC doing rallycross
21/03/2012 18:06 - Rob Prange : how about that Ghymkana (sp) stuff for consoles?
21/03/2012 18:06 - Roger Lee : Whatever series we do they need the proper quality and polish
21/03/2012 18:06 - cornishbrooksy : Rallycross will have a relatively small market i feel
21/03/2012 18:06 - Mark Adams : was just about to say the same thing Mr G
21/03/2012 18:06 - Ian Bell : And more suited to a DLC
21/03/2012 18:06 - Ian Bell : AndyG, good suggestion. rallycross would be ace fun
21/03/2012 18:05 - Roger Lee : Thanks Thomas will look at
21/03/2012 18:05 - Andy Garton : I would do rallycross as DLC, rally needs a game on its own imo.
21/03/2012 18:05 - Ian Bell : Do any of the other proposed series stand out as something to cut or DLC? Are we missing any series we really should have??
21/03/2012 18:04 - Andy Garton : Plus time is up
21/03/2012 18:04 - Robert Dibley : "half baked rally is worse than no rally" - I totally agree - mind you the same goes for pretty much anything
21/03/2012 18:04 - Ian Bell : OK, Rally to DLC for now. We should look into design 3 months before ship of pCARs
21/03/2012 18:04 - D.man : Is current engine able to give us realistic rally racing? If not then just forget it for now
21/03/2012 18:04 - Thomas Taschler : @roger check your pms
21/03/2012 18:04 - Andy Tudor : I think Rally is a nice evolution of other racing disciplines but is worthy of its own DLC/expansion pack definitely
21/03/2012 18:04 - Andy Garton : We're not deciding anything here afaik, just discussing.
21/03/2012 18:03 - Micas : like @AT's suggestion
21/03/2012 18:03 - Graham Hawkins : DLC
21/03/2012 18:03 - Andreas Moll : then I mean
21/03/2012 18:03 - Andreas Moll : hen DLC
21/03/2012 18:03 - Andreas Moll : maybe make one or 2 track part of the base game
21/03/2012 18:03 - E.K. : Hi, I am late and DLC
21/03/2012 18:03 - Andy Tudor : I hope the player experience would be as such: You choose from one of three Career starting points (Kart/Touring/Drift/Formula Renault etc..) and then have a calendar to work through like FIFA. You can accept/reject offers to switch to another team or even discipline (ie.. you're in GT2 and a GT1 team wants you to drive for them), or stay where you were and continually try to win the championship each year.
21/03/2012 18:02 - Micas : oh dear.. this is going on the forum.. whoops!
21/03/2012 18:02 - Ralph Hummerich : DLC or a "spin off" brand
21/03/2012 18:02 - Ivo Franic : or a separate title
21/03/2012 18:02 - Micas : I think if we decide to cut rally in this meeting, the unwashed masses will be upset..
21/03/2012 18:02 - Are Leistad : Yes, rally as DLC sounds good - or even a sparate game/upgrade. A half baked rally is worse than no rally.
21/03/2012 18:02 - Robert Dibley : can I have a 3rd option, separate product using the same engine
21/03/2012 18:02 - Ivo Franic : Rally cut until we can do it properly
21/03/2012 18:02 - Mike Laskey : agreed on rally, big enough to be separate game
21/03/2012 18:02 - Sven Moll : vote from me, Rally would be interesting. Though difficult to get the physics right
21/03/2012 18:02 - Thomas Taschler : DLC
21/03/2012 18:02 - LuBu : DLC
21/03/2012 18:02 - Andy Garton : Regarding "whiff of arcade" - I know what you mean Micas, but at some point we have to start letting that smell in a little, especially on console. Just because we have gameplay features that you can't necessarily do in real life doesn't mean it's not a sim - the events would still be in perfectly modelled (physically and graphically) real cars on real tracks.
21/03/2012 18:02 - Scott Coffey : I don't see it as either/or
21/03/2012 18:02 - cornishbrooksy : DLC rally, would be amazing to have it in with the CARS graphics and physics
21/03/2012 18:02 - Casey Ringley : Agreed, Jan. Cut rally to be its own game
21/03/2012 18:01 - Roger Lee : Never heard of that Thomas
21/03/2012 18:01 - Rob Prange : definetely DLC, would sell masses I think.. so many people craving for a good rally title
21/03/2012 18:01 - Ged Keaveney : I think the idea of it being a separate game has mileage, we've got no problems with the amount of content, let's get some mileage out of it, create a secondary brand with it too
21/03/2012 18:01 - Robert Dibley : yup, much as I enjoy rally games, I do think rally is different enough to warrant splitting it out
21/03/2012 18:01 - Ian Bell : Rally DLC or Cut, vote now
21/03/2012 18:01 - Thomas Taschler : @roger something like GT Academy?
21/03/2012 18:01 - cornishbrooksy : Im not speaking about tech as such...but time to develop...a large range of tracks and having more than a couple of cars for each series...this will take a lot of time to produce the material surely
21/03/2012 18:01 - Jan Frischkorn : or we would have to cut things from standard racing
21/03/2012 18:01 - Ian Bell : Yes Rob, and for something like a notLemans we can get away with just a few car variations
21/03/2012 18:00 - Jan Frischkorn : rally is something completely different with so many extras. i agree that it should be DLC or cut
21/03/2012 18:00 - Micas : agree, leave rally out of base game.. think about it later as DLC or just cut
21/03/2012 18:00 - Scott Coffey : I agree with rally as DLC
21/03/2012 18:00 - Roger Lee : We could all relate to that!!
21/03/2012 18:00 - Roger Lee : This may sound dumb, but how about a career that is an expansion of the Greger Huttu experience. A publicity stunt that turns sim racer into real racer?
21/03/2012 18:00 - Robert Dibley : The deciding factor for what is realistic in this case would be manpower to produce all the required locations and vehicles - code side requires very little to support many different series types
21/03/2012 18:00 - Ian Bell : Brooksy, Yes,w ith our tech we can handle it
21/03/2012 18:00 - Are Leistad : I agree on the sentiments w.r.t. karts - whatever you do, make sure nobody get stuck in, and put off by, the kart career.
21/03/2012 18:00 - Andy Tudor : (Will add to the Overview though)
21/03/2012 17:59 - Andy Garton : If we do it better, with more variety (which doesn't mean more content, just better selected), it could be a winner still.
21/03/2012 17:59 - Ian Bell : Thoughts??
21/03/2012 17:59 - Ian Bell : Scott, on rally I think we should do it as a DLC, or cut it. Or do it as a separate game. We'll have a ton of content already
21/03/2012 17:59 - Scott Coffey : I would ask the same question as cornishbrooky
21/03/2012 17:59 - Micas : scenarios have the wiff of "arcade" to it
21/03/2012 17:59 - Andy Tudor : I've mentioned Scenario Mode on the forum already - would be similar to Fight Night where you're placed into specific scenarios from the past to re-play them. Would be a separate mode from the main game though
21/03/2012 17:59 - Ged Keaveney : Agree with Rob for the same reasons, helps progression at different skill levels
21/03/2012 17:59 - Mike Laskey : we can run official race series (sponsored by companies perhaps) for players to build their confidence, move forward in their racing 'career' and advance their reputation
21/03/2012 17:59 - Scott Coffey : Are we still planning on doing rally? Because that seems like a fairly big departure from where we are thus far
21/03/2012 17:59 - Andy Garton : I don't dislike it at all, just not grabbing me - Codemasters have done that for all their recent games really.
21/03/2012 17:58 - cornishbrooksy : Is it realistic to have this vast range of series though?
21/03/2012 17:58 - Ian Bell : AndyT, add that in please
21/03/2012 17:58 - linfosoma : Toca 3 had a fantastic career, I would love to see you guys build up on something like that.
21/03/2012 17:58 - Ian Bell : Andy, agree on scenarios
21/03/2012 17:58 - Robert Dibley : I think the series of series approach is good, my particular preference is that it allows me to choose to focus on a particular area, or develop gradually, as I seem to need a lot of practice.
21/03/2012 17:58 - Ian Bell : Yes, for starter, maybe also a Mini Cooper challenge
21/03/2012 17:57 - Andy Garton : It's not the full career, but I'd love to see a scenario mode - preset race (or indeed qual) setups where you get dropped in to the car and have to achieve something, ranging from taking Eau Rouge flat to winning LeMans.
21/03/2012 17:57 - Ian Bell : Mikes mentioning social with other terms Andy
21/03/2012 17:57 - Roger Lee : Yes, I don't like karts we need an alternate starting series.
21/03/2012 17:57 - Thomas Taschler : or seat cup, "slow" cars
21/03/2012 17:57 - Ian Bell : I think it's time for it to be revived with proper quality
21/03/2012 17:57 - Mike Laskey : for me it's all about leagues, friends, leagues battling each other and scheduling those challenges
21/03/2012 17:57 - cornishbrooksy : variety is key
21/03/2012 17:57 - Ian Bell : I disagree Andy. It was done in Toca way back but I had to listen to some annoying Scottish bloke
21/03/2012 17:57 - Rob Prange : it's the natural way a racing career works in the real life...moving up through the ranks...so it makes sense I think
21/03/2012 17:57 - Micas : not sure what else you can do but series of series on a racing game.. unless it's like just rally or something like that
21/03/2012 17:56 - Andy Garton : Just feels like it's been done a thousand times before (perhaps because it's good ).
21/03/2012 17:56 - Ian Bell : Scott, agreed on teh karts, we should have something like a formula ford/renault as an optional starter and karts as optional trainers IMO
21/03/2012 17:56 - LuBu : Yes... just have to make use of the cars that will make it into the game, something that GT lacks IMO.
21/03/2012 17:56 - Andy Tudor : Multiple series means you can specialise in something you really love (but someone else may be indifferent to) and also gives plenty of variety and replay ability in the game. By incorporating multiple series too, it expands the potential appeal for players beyond competitive titles
21/03/2012 17:56 - Casey Ringley : I think we miss out a bit on the grassroots level with the current series of series setup.
21/03/2012 17:56 - Graham Hawkins : A series of series providing there is choice and not linearity within it, and nothing is compulsory. Hi BTW.
21/03/2012 17:56 - linfosoma : I would love a racing series, but I think it should have a structure, PC racing sims really lack in any sort of offline career features.
21/03/2012 17:56 - Micas : @AG, what would be exciting?
21/03/2012 17:55 - Ian Bell : What's not exciting, how do we improve it Andy?
21/03/2012 17:55 - Scott Coffey : I would only suggest that we make it fairly easy to get out of the initial "kart" series. My gut feeling is that they won't be very popular.
21/03/2012 17:55 - FcZenitFan : Yes
21/03/2012 17:55 - Are Leistad : @ Andy Garton - yes, differentiation on platforms (more stuff on PC) is fine since there will be no cross platform play anyway.
21/03/2012 17:55 - Thomas Taschler : the more options the better
21/03/2012 17:55 - cornishbrooksy : yes, i like this progression feeling. obviously would be great if we could get some licensed stuff in, F3, or V8 supercars, or so on, but realistically it wont all be licesensed (F1 for example)
21/03/2012 17:55 - Roger Lee : Yes to series
21/03/2012 17:55 - Andy Garton : Series of series isn't exciting me. Perhaps it's the base to build on though.
21/03/2012 17:55 - Micas : series of series.. yes.. trying to model real series would be great, with the ability to scale time/length, etc. I hate 3 laps races, but others might want that.. scale for all options
21/03/2012 17:54 - Thomas Taschler : yes to the series thing
21/03/2012 17:54 - Ian Bell : Yes/No/Explain
21/03/2012 17:53 - Roger Lee : So we could do a Porche then, rename it to something cool, change a few things and slap some fake decals on it. I'm all for that. Remember rFactor originally had made up cars and tracks.
21/03/2012 17:53 - Ian Bell : The current design as a series of series, are we all happy with this??
21/03/2012 17:53 - Ian Bell : Anyway, let's focus guys
21/03/2012 17:53 - Andy Garton : I'd like to see us make a commitment up front also that the game design will necessarily vary per platform. There's tons we can do on PC that we can't do on console. Big publishers tend to accept defeat on PC versions and just say they won't make money so let's just do a console port. I think a top notch PC online focused racing sim CAN make money.
21/03/2012 17:52 - cornishbrooksy : i could see that being a BIG feature
21/03/2012 17:52 - Ian Bell : the legal definition is this. For anything that is a fixed structure, we can replicate it exactly and only the name needs changing if they've trademarked it. If it's a movable item then we need to make three changes to the shape and rename it.
21/03/2012 17:52 - Ged Keaveney : telemetry/setup stuff to muck about with whilst you're on the train to work in the morning would be good on smart phones.
21/03/2012 17:51 - Mike Laskey : yup people enjoy managing their league, profile , scheduling races and so on from mobile
21/03/2012 17:51 - Rob Prange : and telemetry/data display functionality
21/03/2012 17:51 - Ian Bell : Roger
21/03/2012 17:51 - Andy Garton : Not running it on a phone Micas, running live telemetry on the phone screen, lap times, engineer chat, blah blah, potential is endless.
21/03/2012 17:51 - Thomas Taschler : the racing community I am part of is crying for a GT2 car (*hint* porsche *hint)
21/03/2012 17:51 - FcZenitFan : not the game, app support of course
21/03/2012 17:51 - Ian Bell : but things like leaderboards, setup analysis, maybe replays ghosts etc
21/03/2012 17:51 - cornishbrooksy : maybe not the game running on the phone...but a supplementary app...telemetry display, that kind of thing
21/03/2012 17:51 - Ian Bell : The game doesn't need to be on the phone
21/03/2012 17:50 - Roger Lee : Back to GT cars. Is it legal to recreate a Corvette model and name it something else?
21/03/2012 17:50 - Ian Bell : Yes, there's easy money there and I think we can add functionality that justifies it
21/03/2012 17:50 - Micas : I can't imagine it running on a phone
21/03/2012 17:50 - Rob Prange : I agree, those 3rd party apps & tools for other sims on iOS & Android devices are hugely popular..there's definetely demand
21/03/2012 17:50 - linfosoma : Thanks for that, GFWL is the worst.
21/03/2012 17:49 - Andy Tudor : lol
21/03/2012 17:49 - FcZenitFan : Yeah, Android and iOS support would be good!
21/03/2012 17:49 - Roger Lee : yes andy especially smart phones
21/03/2012 17:49 - Ian Bell : We really don't want to go Windows live so I'd remove cross PC Xbox from the list also
21/03/2012 17:49 - Andy Garton : Can we ban the words "network" and "social" from the game design please Andy?
21/03/2012 17:48 - Andy Garton : I'd also like us to major on third party device and software support, including mobile devices. None of the mass market games have done that well yet.
21/03/2012 17:48 - Andy Tudor : @Micas - Part of the social network planned will allow you to manage teammates, recruit new ones, schedule upcoming events, see member activity etc..
21/03/2012 17:48 - cornishbrooksy : 720.....interesting
21/03/2012 17:48 - Ged Keaveney : yep 1st party server features are very limited
21/03/2012 17:48 - Scott Coffey : It would be nice to know which cars/tracks are prohibitively expensive, so we can get that out in the open
21/03/2012 17:48 - Micas : lol 720.. smells NDA issues
21/03/2012 17:48 - Andy Garton : I think cross platform racing would be a bit of a disaster anyway. Different audiences.
21/03/2012 17:47 - Mike Laskey : if we want on xbox any similar experience to PC then we will need XLSP servers - otherwise xbox multiplayer will be as simple as any other xbox title
21/03/2012 17:47 - Ian Bell : We can't discuss those things Kevin!
21/03/2012 17:47 - Micas : just being able to schedule races in advance will be a big deal
21/03/2012 17:47 - Ian Bell : You can't race cross 1st party platform
21/03/2012 17:47 - Kevin Boland : have we got any 720 kits yet ?
21/03/2012 17:46 - Roger Lee : I just hear it on the forum Andy. I'm not sure they would need to be licensed, but obviously that would be ideal.
21/03/2012 17:46 - Andy Garton : I think we need a bit of a reboot on licensing also. So far it has been a bit hit and miss. We need to come up with a focused design that includes a wish list of the cars and tracks we need, then approach them. We've done it the other way round so far.
21/03/2012 17:46 - D.man : I think crossplatform racing is one of those things which can make CARS the best
21/03/2012 17:46 - Mike Laskey : Consoles are weak traditionally because of cross-compatibility of the server side.
21/03/2012 17:46 - Ian Bell : Agree re. online Andy. We can take a lot of cues from iRacing here
21/03/2012 17:45 - Andy Tudor : Roger - do you mean officially-licensed GT cars?
21/03/2012 17:45 - Ian Bell : Yes Roger. On pits I want not only amazing pitstops which constitute both a break in the action but also are exciting on their own terms. Race engineer screaming at you over the headset, you can see him animated (in both senses of the word) outside of the window. I also want amazing pit to car audio.
21/03/2012 17:45 - Thomas Taschler : also common cars would pull in more casual players
21/03/2012 17:45 - Andy Garton : I think online has to be a big focus. Forza and GT5 are basically weak in those areas. A more organised system that lets people have properly organised, safe races, yet which isn't so complex and rule heavy as iRacing, would be a winner imo.
21/03/2012 17:45 - Roger Lee : There seems to be a lot of complaints about the lack of "proper" GT cars. Is there anything in the potential pipeline to appease this crowd?
21/03/2012 17:45 - cornishbrooksy : I think its having the accessability to all, with the option to make it for the truely hardcore
21/03/2012 17:45 - Micas : It could get confusing it we just shout out ideas.. there should be some organization.. a high level goal/overview that gets divided into branches and iterated on
21/03/2012 17:44 - Vittorio Rapa : (Service Message: this chat/conversation will be published on the forum later today, so you may review it)
21/03/2012 17:44 - Andy Tudor : So there's a huge opportunity there to 1) Unite the PC audience with a title that really excels (which I believe we're doing), 2) Be THE racing game on Wii U, and 3) Give console players a viable alternative to their racing game of choice (and get the competition worried!)
21/03/2012 17:44 - Casey Ringley : The AutoX track creator idea is one idea I think could put us well ahead of the competition.
21/03/2012 17:44 - Scott Coffey : I feel the "country roads" concept is a step in the right direction for pulling in more casual players
21/03/2012 17:43 - Ian Bell : linfosoma, please get yourself another name But no, that's why we're here, to decide these things
21/03/2012 17:43 - Roger Lee : I'm excited to see what the pitstops will be like. The pitcrew is looking mighty fine!!
21/03/2012 17:43 - linfosoma : Hi guys, I just got one question: Do we have a confirmation of which racing modes are making it to the release and which ones are going to be DLC?
21/03/2012 17:43 - Ian Bell : We want to be 'best' in certain defined ways. So having the best graphics/physics/audio etc is a given and we need to aim for that. We also need to aim for the masses and beat GT5 and Forza 4. How do we do that in terms of features is the question.
21/03/2012 17:43 - Andy Tudor : On PC there are number of games that each have a their dedicated audience, and obviously on the Wii U there are no competitors currently
21/03/2012 17:42 - Andy Tudor : (despite our own beliefs )
21/03/2012 17:42 - Are Leistad : Present and eager to see what comes of this first meeting
21/03/2012 17:42 - Andy Tudor : There are other games on 360/PS3 that are obviously seen as being the 'leaders' out there
21/03/2012 17:42 - Micas : With things nobody has ever seen before.
21/03/2012 17:41 - JF Bouchard : *waves*
21/03/2012 17:41 - Andy Tudor : Yup, so the end goal is obviously to be the best racing game out there, right?
21/03/2012 17:40 - Roger Lee : the chat I mean
21/03/2012 17:40 - Ian Bell : The current intention and I suppose 'X' for the game is a series of racing series. We need to spice that up into an elevator pitch Andy, something more exciting. Then let's pull off 3 key tenets/differentiators/USPs
21/03/2012 17:40 - Rob Prange : Seniors can read
21/03/2012 17:40 - Rob Prange : Managers & Senior Managers can chat
21/03/2012 17:40 - Andy Tudor : I think we're talking about the same thing then... ie.. us all here could be part of the same team and race other teams, with some form of online tracker keeping tabs over time of the best teams and who won individual races
21/03/2012 17:40 - Roger Lee : which levels can participate in this?
21/03/2012 17:39 - Carborati : Hi eveyone
21/03/2012 17:39 - Ian Bell : Anyway, let's kick off. Have we all ready the WMD side design overview?
21/03/2012 17:39 - D.man : Can somebody give me fast setup for FA? It's damn hard to drive now
21/03/2012 17:39 - Ged Keaveney : exposure via scripting is what I'd like to do, depends how many configurable aspects of the setup there are but I think we should be able to do something
21/03/2012 17:38 - Ian Bell : This is possibly something we can tie into the Scripting. Allow the punters to designate their own requirements
21/03/2012 17:38 - Andy Garton : Hate to mention the name again, but iRacing have done a decent job at this - we should copy their best bits imo, the low hanging fruit. Then add cool stuff they haven't done.
21/03/2012 17:38 - Roger Lee : I should have read your whole post
21/03/2012 17:37 - Roger Lee : ooops
21/03/2012 17:37 - cornishbrooksy : Just a quick one....not related before this kicks off....the meeting tommorow is it planned for the same time? Its pretty late here....and dont want to miss it, so will plan to be around
21/03/2012 17:37 - Roger Lee : No, more like online leagues. Something to keep track of championship points, etc. Nothing really fancy.
21/03/2012 17:36 - Andy Tudor : Do you mean team management? Ie.. putting a team together, making private events and keeping track of who won which in a leaderboard type situation?
21/03/2012 17:36 - Micas : very exciting this new thing
21/03/2012 17:36 - Andy Tudor : Hey Roger
21/03/2012 17:35 - Ian Bell : We might Roger, this is why you're here
21/03/2012 17:35 - LuBu : Hello all.
21/03/2012 17:35 - Roger Lee : Are we going to have some kind of built in functionality for league administration?
21/03/2012 17:34 - Jan Frischkorn : Hello guys!
21/03/2012 17:34 - Ian Bell : Actually Andy, I see it as a sort of meta GTR2, lots of series being the main difference
21/03/2012 17:34 - Scott Coffey : Hello
21/03/2012 17:34 - Andy Garton : and country roads
21/03/2012 17:34 - Kevin Boland : hello everyone ..
21/03/2012 17:33 - Ian Bell : Members, please feel free to pipe in on any topic.
21/03/2012 17:33 - Rob Prange : agreed Andy
21/03/2012 17:33 - Andy Garton : Can we just make the design GTR2 with funky graphics and call it job done?
21/03/2012 17:33 - Ian Bell : We'll give it 5 minutes for more to join then AndyT you can kick off with an overview of where we want to go and let the punters shout at us where appropriate
21/03/2012 17:33 - Thomas Taschler : hi
21/03/2012 17:32 - D.man : Hi everyone! Nice to... read you
21/03/2012 17:32 - Andy Tudor : Hey everyone!
21/03/2012 17:32 - Andy Tudor : Last one I had from you is G* Daily Code Changes
21/03/2012 17:32 - Ged Keaveney : hiya
21/03/2012 17:32 - Roger Lee : hello
21/03/2012 17:32 - cornishbrooksy : Good evening!
21/03/2012 17:32 - Andy Garton : Hi all
21/03/2012 17:32 - Mark Adams : Hello
21/03/2012 17:31 - Ian Bell : Hi everyone, welcome
21/03/2012 17:31 - Ged Keaveney : sent you 3 on SMS side past few days
21/03/2012 17:31 - Vittorio Rapa : *auto
21/03/2012 17:31 - Vittorio Rapa : I'm going to reduce the audo refresh time (for Manager+) or we feel too slow..
21/03/2012 17:31 - Andy Tudor : Which notification?
21/03/2012 17:30 - Thomas Taschler : Hi
21/03/2012 17:30 - Roger Lee : I was trying to make a new manager account when you guys interupted me with this
21/03/2012 17:30 - Andy Tudor : Found that you can save it as an XML so maybe that'll do
21/03/2012 17:30 - cornishbrooksy : am i in this?
21/03/2012 17:30 - Ged Keaveney : AndyT, read your bloody notifications you damn trans-sexual.
21/03/2012 17:30 - Stuart Hunt : oooh, chatting
21/03/2012 17:30 - linfosoma : Hello!
21/03/2012 17:29 - Test : Hi, i'm Vittorio's pet.
21/03/2012 17:29 - Andreas Moll : Vittorio knows best about this I guess..
21/03/2012 17:29 - Mike Laskey : is there a way to reverse the order of the chat so the latest stuff is at the bottom ?
21/03/2012 17:29 - Andreas Moll : hi..
21/03/2012 17:29 - Andy Tudor : And does it keep a log of this discussion to look back on?
21/03/2012 17:28 - Dave Flynn : Go?
21/03/2012 17:28 - Mike Laskey : Hi