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  1. #1
    Web Content Admin Rob Prange has a reputation beyond reputeRob Prange has a reputation beyond reputeRob Prange has a reputation beyond reputeRob Prange has a reputation beyond reputeRob Prange has a reputation beyond reputeRob Prange has a reputation beyond reputeRob Prange has a reputation beyond reputeRob Prange has a reputation beyond reputeRob Prange has a reputation beyond reputeRob Prange has a reputation beyond reputeRob Prange has a reputation beyond repute Rob Prange's Avatar
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    Post Project CARS Xbox One Previews Unveiled

    We have released a full gallery of screenshots, showing off the Xbox One version of Project CARS in action!

    http://www.wmdportal.com/projectnews...iews-unveiled/

  2. #2
    pCARS: Manager (x3) FLX81 has a reputation beyond reputeFLX81 has a reputation beyond reputeFLX81 has a reputation beyond reputeFLX81 has a reputation beyond reputeFLX81 has a reputation beyond reputeFLX81 has a reputation beyond reputeFLX81 has a reputation beyond reputeFLX81 has a reputation beyond reputeFLX81 has a reputation beyond reputeFLX81 has a reputation beyond reputeFLX81 has a reputation beyond repute FLX81's Avatar
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    Was the prototype cockpit shot meant to be in there? The top half of the raindrops is missing (large part of the raindrops missing is a common windscreen bug on a lot of cars).
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  3. #3
    pCARS: Senior Tiago Fortuna has a reputation beyond reputeTiago Fortuna has a reputation beyond reputeTiago Fortuna has a reputation beyond reputeTiago Fortuna has a reputation beyond reputeTiago Fortuna has a reputation beyond reputeTiago Fortuna has a reputation beyond reputeTiago Fortuna has a reputation beyond reputeTiago Fortuna has a reputation beyond reputeTiago Fortuna has a reputation beyond reputeTiago Fortuna has a reputation beyond reputeTiago Fortuna has a reputation beyond repute Tiago Fortuna's Avatar
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    Aren't PS4 and Xbone versions limited to 16 cars? Or is that only for MP?

    I ask because of that top left image showing lots of cars.
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  4. #4
    pCARS: Senior Stefan Ihl has a reputation beyond reputeStefan Ihl has a reputation beyond reputeStefan Ihl has a reputation beyond reputeStefan Ihl has a reputation beyond reputeStefan Ihl has a reputation beyond reputeStefan Ihl has a reputation beyond reputeStefan Ihl has a reputation beyond reputeStefan Ihl has a reputation beyond reputeStefan Ihl has a reputation beyond reputeStefan Ihl has a reputation beyond reputeStefan Ihl has a reputation beyond repute Stefan Ihl's Avatar
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    Quote Originally Posted by Tiago Fortuna View Post
    Aren't PS4 and Xbone versions limited to 16 cars? Or is that only for MP?

    I ask because of that top left image showing lots of cars.
    That' an MP only problem IIRC.
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  5. #5
    pCARS: Senior Naruko has a brilliant futureNaruko has a brilliant futureNaruko has a brilliant futureNaruko has a brilliant futureNaruko has a brilliant futureNaruko has a brilliant futureNaruko has a brilliant futureNaruko has a brilliant futureNaruko has a brilliant futureNaruko has a brilliant futureNaruko has a brilliant future
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    Questions to the devs:

    What resolution is pCARS rendered internally in XB1? Are we looking at 900p?
    Is the lowered resolution a function of trying to render as many cars as possible while hitting 60 fps? If so, is it possible to have a mode that switches to 1080p, but with a lowered car count?
    What anti-aliasing solution is being looked at for the final release?
    And finally: anisotropic filtering has been weak across many XB1 and PS4 games. For many years now, I've looked at 16x AF as free on the PC. Is frame budget so tight on the consoles that it's difficult to go beyond 4x?

  6. #6
    pCARS: Manager (x2.5) Jason Ganz has a reputation beyond reputeJason Ganz has a reputation beyond reputeJason Ganz has a reputation beyond reputeJason Ganz has a reputation beyond reputeJason Ganz has a reputation beyond reputeJason Ganz has a reputation beyond reputeJason Ganz has a reputation beyond reputeJason Ganz has a reputation beyond reputeJason Ganz has a reputation beyond reputeJason Ganz has a reputation beyond reputeJason Ganz has a reputation beyond repute Jason Ganz's Avatar
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    @Naruko:

    16xAF is very difficult for most mid-range and below PCs to do. My 780m can do 16xAF, but it costs it 8 to 10fps; whereas the 780 Ti Classy can do it, at a lower cost (2 to 3 fps). So I think it's based on how many cores you have, and how fast they are. An XB1 has about the GPU horsepower of a radeon 7750 / 7770; the PS4 is between a 7850 and a 7870. So they'd be low-mid, to midrange gaming rigs, were you to convert them to PCs. Thus, it becomes a bit necessary to have a conservative AF on them.

    (Now, if the console makers were smart and put in R9 280-class GPUs instead of R9 270 / R7 260 class GPUs, then yes, I'd be much more inclined to agree with you.)
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  7. #7
    Web Content Admin Rob Prange has a reputation beyond reputeRob Prange has a reputation beyond reputeRob Prange has a reputation beyond reputeRob Prange has a reputation beyond reputeRob Prange has a reputation beyond reputeRob Prange has a reputation beyond reputeRob Prange has a reputation beyond reputeRob Prange has a reputation beyond reputeRob Prange has a reputation beyond reputeRob Prange has a reputation beyond reputeRob Prange has a reputation beyond repute Rob Prange's Avatar
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    Quote Originally Posted by Naruko View Post
    Questions to the devs:

    What resolution is pCARS rendered internally in XB1? Are we looking at 900p?
    Is the lowered resolution a function of trying to render as many cars as possible while hitting 60 fps? If so, is it possible to have a mode that switches to 1080p, but with a lowered car count?
    What anti-aliasing solution is being looked at for the final release?
    And finally: anisotropic filtering has been weak across many XB1 and PS4 games. For many years now, I've looked at 16x AF as free on the PC. Is frame budget so tight on the consoles that it's difficult to go beyond 4x?
    Please ask these questions in the private area, remember that this subform is a public place which makes discussing technical details difficult

  8. #8
    pCARS: Senior Naruko has a brilliant futureNaruko has a brilliant futureNaruko has a brilliant futureNaruko has a brilliant futureNaruko has a brilliant futureNaruko has a brilliant futureNaruko has a brilliant futureNaruko has a brilliant futureNaruko has a brilliant futureNaruko has a brilliant futureNaruko has a brilliant future
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    Quote Originally Posted by Rob Prange View Post
    Please ask these questions in the private area, remember that this subform is a public place which makes discussing technical details difficult
    Good idea.

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