View Full Version : This Week in Project CARS - 2012/10

Rob Prange
19-03-2012, 00:52
As usual, lots of stuff has been happening in the Project CARS world for the past few days. Just in case you missed some of it, you can catch up with the most important stuff below!

And if you want to go back even further, last week's updates can be found here (http://forum.wmdportal.com/showthread.php?3869-This-Week-in-Project-CARS-2012-09).

Development News

We`ve released a new Team Member build of Project CARS, adding five new tracks and a brand new car to the title - Click Here (http://forum.wmdportal.com/downloads.php)

Time of year is now included in the increasingly-complex time of day system - Click Here (http://forum.wmdportal.com/showthread.php?2286-Dev-TimeCycle-And-Weather-System&p=95895#post95895)

Mike Laskey has given us a detailed look at the upcoming Force Feedback improvements - Click Here (http://forum.wmdportal.com/showthread.php?4044-Devs-Please-explain-the-F1-menu-vehicle-FFB-parameters-Steering-Grip-amp-Tire-Grip!!&p=98854&viewfull=1#post98854)

Our programmer Mark Watson explains how the FFB is influenced by vendor control software - Click Here (http://forum.wmdportal.com/showthread.php?3619-Logitech-driver-quot-center-spring-quot-setting&p=93196&viewfull=1#post93196)

Dynamic prop objects like cones & brake makers have been added - Click Here (http://forum.wmdportal.com/showthread.php?3961-CARS-Dynamic-Prop-Objects&p=95880&viewfull=1#post95880)

Andy Garton confirms that the console version of Project CARS will support triple-screen setups - Click Here (http://forum.wmdportal.com/showthread.php?171-3-screen-support&p=96682&viewfull=1#post96682)

Our community members have helped identify a Logitech FFB issue when alt-tabbing that's now being looked into - Click Here (http://forum.wmdportal.com/showthread.php?3619-Logitech-driver-quot-center-spring-quot-setting&p=96743&viewfull=1#post96743)

Fixes & Updates

Our PC Render Coder Martin Griffiths has fixed a memory usage issue with DirectX 11 - Click Here (http://forum.wmdportal.com/showthread.php?3812-GTX570-performance&p=93725&viewfull=1#post93725)

The circular deadzone issue affecting gamepads has been fixed - Click Here (http://forum.wmdportal.com/showthread.php?3286-Possible-Steering-Bug-related-to-Circular-Deadzone&p=93584&viewfull=1#post93584)

Casey Ringley is busy adding suspension animations to the 2011 Formula A - Click Here (http://forum.wmdportal.com/showthread.php?1946-2011-Formula-A-%28Alpha1%29&p=97567&viewfull=1#post97567)

First bits of the dynamic weather system are being added in - Click Here (http://forum.wmdportal.com/showthread.php?68-Project-CARS.-Daily-Code-Changes/page71&)

The track warning issue at Rouen's hairpin has been addressed - Click Here (http://forum.wmdportal.com/showthread.php?68-Project-CARS.-Daily-Code-Changes&p=95849&viewfull=1#post95849)

Martin Griffiths has fixed a wide range of graphic issues, including the dark cockpit bug - Click Here (http://forum.wmdportal.com/showthread.php?68-Project-CARS.-Daily-Code-Changes&p=95004&viewfull=1#post95004)

Peter Arbet has improved the movement of dynamic obstacles and detached vehicle components - Click Here (http://forum.wmdportal.com/showthread.php?68-Project-CARS.-Daily-Code-Changes&p=100451&viewfull=1#post100451)

Content Previews

Andy Garton has shown off stunning previews of a country road track using new lighting settings - Click Here (http://forum.wmdportal.com/showthread.php?2286-Dev-TimeCycle-And-Weather-System&p=99510&viewfull=1#post99510)

David Rezac is making great progress with the Belgian Forest Circuit - Click Here (http://forum.wmdportal.com/showthread.php?1426-Belgian-Forest-Circuit&p=98050&viewfull=1#post98050)

Lukas Mensik has updated the Formula A driver model - Click Here (http://forum.wmdportal.com/showthread.php?69-characters-drivers&p=97932&viewfull=1#post97932)

Furthermore, Lukas has also given us a first-look at the pitcrew characters - Click Here (http://forum.wmdportal.com/showthread.php?2700-characters-pitcrew&p=100222&viewfull=1#post100222)

Matt Clark is making great progress with the 1990 Caper Stock Car - Click Here (http://forum.wmdportal.com/showthread.php?3823-1990-Caper-Stock-Car-%28WIP%29&p=99524&viewfull=1#post99524)

The 2011 BAC Mono is making excellent progress as shown on Perran Truran newest renders - Click Here (http://forum.wmdportal.com/showthread.php?2488-2011-BAC-Mono-(WIP)&p=97252&viewfull=1#post97252)

That's it for this week, have fun checking out all the material and make sure to join the discussions yourself!

The links above are for WMD team members only. If you´re a free user and want to follow the development of Project CARS as well as enjoy regular development builds, simply click here (http://forum.wmdportal.com/toolpacks.php) to pick a tool pack and join the fun!

19-03-2012, 02:50
done a great job, keep it up!

Matthew Hardwick
19-03-2012, 03:49
Andy Garton confirms that the console version of Project CARS will support triple-screen setups - Click Here

Requiring 3 consoles and 3 copies of the game I assume... I'm surprised anyone would bother with that when you can just use one PC and one copy of the game for triple screen.
Makes some sense for Forza and GT when they don't have PC versions. Oh well, guess it's for the sake of matching the competition.

So looking forward to that country road...

Patrick Kulinski
19-03-2012, 08:14
The overviews are priceless. They're some of the things getting a like for sure :)

19-03-2012, 09:58
The overview is brilliant. I just missed some things and this keeps me up to date! Great week for pCARS! :D

19-03-2012, 10:14
As always a good morning reading.


22-03-2012, 19:25
Those BAC Mono Images are INSANE.

These images with the motor open and with camera movement would be a great FMV to be played in the Background of the Menue.