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Rob Prange
26-01-2012, 01:04
Another week has passed and you can tell that Project CARS is developing at a breathtaking pace as this is our biggest "This Week in Project CARS" update yet!

So if you have blinked for too long, chances are that you have missed some of the important stuff that has happened during the past few weeks:


Development News

Our Render Lead Robert Dibley has made a very interesting posting, explaining reflections in Project CARS - Click Here (http://forum.wmdportal.com/showthread.php?2496-Reflection-Issue&p=52036&viewfull=1#post52036)

Andy Tudor has revealed some of the improvements that will be made to the UI this week - Click Here (http://forum.wmdportal.com/showthread.php?303-UI-Engineering-Report&p=52953&viewfull=1#post52953)

Our animators have been making great progress on including driver animations in cockpit view - Click Here (http://forum.wmdportal.com/showthread.php?71-animation-drivers&p=52351&viewfull=1#post52351) & Here (http://forum.wmdportal.com/showthread.php?71-animation-drivers&p=54489&viewfull=1#post54489)

Mike Laskey has checked in a big update to the Force Feedback system - Click Here (http://forum.wmdportal.com/showthread.php?2532-Force-feedback-update-23-1-2012)

Meanwhile, Mark Watson has been making excellent progress with the input system overhaul as his newest status update reveals - Click Here (http://forum.wmdportal.com/showthread.php?765-Threads-vs-input-lag&p=53741&viewfull=1#post53741)

First info on the "Live Editing Suite" that provides the base for future team member tools - Click Here (http://forum.wmdportal.com/showthread.php?2472-Developing-the-game-together&p=52824&viewfull=1#post52824) & Here (http://forum.wmdportal.com/showthread.php?2584-Dev-Live-Editing-Suite)

Our Physics & Handling Consultant Ben Collins has shared some new feedback and his impressions of the recent improvements - Click Here (http://forum.wmdportal.com/showthread.php?1256-Collated-feedback-from-The-St...-Ben-Collins.&p=53201&viewfull=1#post53201) & Here (http://forum.wmdportal.com/showthread.php?701-Discuss-Project-C.A.R.S.-physics-here&p=53072&viewfull=1#post53072)

Check out the first preview videos of Project CARS' time cycle system by our Art Director Darren White - Click Here (http://forum.wmdportal.com/showthread.php?2286-Dev-TimeCycle-And-Weather-System&p=54005&viewfull=1#post54005)

Content Previews

First in-game preview of the 2011 Formula A car by Matt Clark - Click Here (http://forum.wmdportal.com/showthread.php?1946-2011-Formula-A-(WIP)&p=54343&viewfull=1#post54343)

The Shifter Kart 250cc is prepared for export and you can check out all its liveries - Click Here (http://forum.wmdportal.com/showthread.php?1918-Shifter-Kart-250cc-quot-SuperKart-quot-(Alpha1)&p=53164&viewfull=1#post53164)

Vit Budin has posted a first preview of the historic open-face helmet - Click Here (http://forum.wmdportal.com/showthread.php?69-characters-drivers&p=53970&viewfull=1#post53970)

Lots of new previews show off Sven Moll's progress with the Bathurst trackside objects - Click Here (http://forum.wmdportal.com/showthread.php?823-Bathurst&p=50929&viewfull=1#post50929)

Belgian Forest is receiving plenty of trackside objects as shown in new previews - Click Here (http://forum.wmdportal.com/showthread.php?1426-Belgian-Forest-Circuit&p=54096&viewfull=1#post54096)

First previews of Connecticut Hill's animated on-track leaves - Click Here (http://forum.wmdportal.com/showthread.php?52-Connecticut-Hill&p=53875&viewfull=1#post53875)

Andrea Fabris & David Rezac have been making great progress equipping California Raceway with plenty of trackside objects - Click Here (http://forum.wmdportal.com/showthread.php?1432-California-Raceway&p=52262&viewfull=1#post52262)

Fixes & Updates

Doug Arnao has been tweaking the tyre heatup of several cars to be more realistic - Click Here (http://forum.wmdportal.com/showthread.php?66-Physics-Releases-Issues&p=51349&viewfull=1#post51349)

Our leaderboard pages have been improved with several new features, including display of ranking changes & offset times - Click Here (http://forum.wmdportal.com/showthread.php?2293-Web-leaderboards&p=52085&viewfull=1#post52085)

The physics of the Leonus F77 & F86 cars have received an update by Doug Arnao - Click Here (http://forum.wmdportal.com/showthread.php?66-Physics-Releases-Issues&p=52437&viewfull=1#post52437)

The issue of low speed grip with the current tyre model has been addressed in Friday's upcoming build - Click Here (http://forum.wmdportal.com/showthread.php?68-Project-CARS.-Daily-Code-Changes&p=53068&viewfull=1#post53068)

Doug Arnao has lowered the engine inertia for several cars and enabled the e-brake for streetable cars - Click Here (http://forum.wmdportal.com/showthread.php?66-Physics-Releases-Issues&p=53990&viewfull=1#post53990)

Help Out!

Project CARS will be coming to Nintendo's WiiU and we want to hear your ideas on how to make most of the system's controller - Click Here (http://forum.wmdportal.com/showthread.php?2530-WiiU-Controller)

Do you have web design skills? Then consider helping our styling our still basic-looking leaderboard pages - Click Here (http://forum.wmdportal.com/showthread.php?2572-Web-leaderboards-skinning)

You can get involved in the design of the driving line & track map aids in Project CARS - Click Here (http://forum.wmdportal.com/showthread.php?2573-Driving-Line-Design) & Here (http://forum.wmdportal.com/showthread.php?774-Track-Maps&p=53901&viewfull=1#post53901)



That's it for this week, have fun checking out all the material and make sure to join the discussions yourself!

The links above are for WMD team members only. If you´re a free user and want to follow the development of Project CARS as well as enjoy regular development builds, simply click here (http://forum.wmdportal.com/toolpacks.php) to pick a tool pack and join the fun!

C3PO
26-01-2012, 09:42
Great work chaps! The rate of improvement has been amazing and brilliant to watch. Nice one.

Big Ron
26-01-2012, 09:46
Great work, Rob. It is a pleasure to have such a thread with that great overview about important infos and changes.

Andy Garton
26-01-2012, 09:46
Great work, Rob. It is a pleasure to have such a thread with that great overview about important infos and changes.
Agreed, it makes us look bloody great.

SOXY
26-01-2012, 09:55
Man.. the week reports are becoming big. :a05:

Think I will stop reading the week magazine and start reading the weekly sms reports, whit my coffee cup on my hand.

My magazine seller will not like it.. o well, this more interesting :a15:

Tiago Fortuna
26-01-2012, 12:04
Huge amounts of stuff. I call that efficiency :a04:

Evgeny Cheremovskiy
26-01-2012, 12:14
And this is called "development hasn't started properly yet". Every time I see a new weekly report I become more and more confident that this game is going to be at least successful.

Abraham Silvestre
26-01-2012, 12:22
Rob thank you very much for the work that makes us aware of all the news quickly!

Martin Wiinholt
26-01-2012, 14:32
Thanks, Rob, this is very useful.

Danny Mac
26-01-2012, 16:08
Very nice progress keep up the good work it will pay off.
Upgrading to team member tommorow.:applause::biggrin-new:

Steve Dunn
26-01-2012, 16:13
The issue of low speed grip with the current tyre model will be addressed in a new build soon - Click Here (http://forum.wmdportal.com/showthread.php?490-low-speed-%28-lt-13m-s%29-tyre-model-transition&p=52874&viewfull=1#post52874)


This was addressed and checked in here (http://forum.wmdportal.com/showthread.php?68-Project-CARS.-Daily-Code-Changes&p=53068&viewfull=1#post53068)btw and will be in Friday's build for feedback.

Rob Prange
26-01-2012, 16:37
Excellent, added it in. :)

Umer Ahmad
26-01-2012, 18:13
"...simply click here to pick a tool pack and join the fun! "

Rob: Please can you properly hyperlink "here" so I know which link to send my buddies?

Rob Prange
26-01-2012, 18:25
Whoops, looks like the link got lost somewhere along the way...added in.

John5200
26-01-2012, 18:28
Lots of new previews show off Sven Moll's progress with the Bathurst trackside objects - Click Herehttp://forum.wmdportal.com/showthread.php?823-Bathurst&p=50929&viewfull=1#post50929


tiny mistake in the post linking but (but as we still see the link, it's no problem ;) )

Thanks for the updates! So we can see really quick the important changes and really can see how fast pCARS is developing!

Ricxs
26-01-2012, 20:13
There is a lot of great work from everyone involved in this project. I'm very proud to be part of this project and if we keep at it the Metacritic 90+ rating will be in reach.

Roger Prynne
26-01-2012, 21:17
This should shut the guys up that say there is never any improvement and the game is crap... good job Guys/Devs and I'm glad to be a part of this project.

philmcphil
27-01-2012, 06:24
Thanks a lot . I think this will help more than one . Good idea ;)

phil23
27-01-2012, 18:44
I look forward to the next monthly build to try all this out;).

Andrew Clark
27-01-2012, 19:01
I will test the new build on my Momo and see how it goes. If it works nice with this old wheel it will work good with anything!!!

alisdairb1995
27-01-2012, 21:50
Good job guys, thanks for the hard work you put into each and every aspect of development of this already great looking game.

heady89
28-01-2012, 22:57
There is a lot of great work from everyone involved in this project. I'm very proud to be part of this project and if we keep at it the Metacritic 90+ rating will be in reach.

Metacritic isn't a very good way to rate a game imo.

Andrew Clark
29-01-2012, 00:54
Doug
I just wanted to say that I ran 20 laps in the DTM at the Glen Nascar Layout and I would like to say that it is very near perfect. I mean everything!!! The default setup was great. I think the tire model is great and really noticed the falloff later in the run. I was able to correct and save the car a couple of moments and only needed to make minor corrections coming out of corners.
All things you would expect. I am very excited about what is to come.
Thanks for all your work from way back when all the way to now

88qba88
30-01-2012, 18:17
Well done!

Ricxs
30-01-2012, 23:06
Metacritic isn't a very good way to rate a game imo.

This from the original concept of what pCARS hopes to achieve.

And agree I don't trust reviews or reviewers anymore.