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Rob Prange
09-12-2011, 19:51
We´ve just posted the first Project CARS Community Gallery. From now on, we'll be showing off the best screenshots made by our members on the frontpage each week.

All screenshots posted in our busy screenshot topic may be included in the next gallery so add yours for the chance to be included :)

These galleries are perfect to spread among friends who aren't convinced of Project CARS yet. Show them what they´re missing out on!

You can find this week's gallery here:

http://www.wmdportal.com/projectnews/project-cars-community-gallery-1/

Ross Siggers
09-12-2011, 21:12
Time to get on it ;) *cracks knuckles*

wizza
09-12-2011, 21:42
Maybe some guidelines at to what we can show would be good.
Definitely no edited shots as that's misleading and I guess only graphically finished tracks. Also if someones uses the post rendering options using F1 that should also be stated from the uploader.

Rob Prange
09-12-2011, 21:50
Yes, we won't use any shots that show something obviously unfinished, that's why none of the shots show Bathurst or Belgium Forest for example.

Using the F1 menu is fine, a slight bit of sharpening when resizing as well. Shots that have been edited more heavily can't be posted.

Otherwise, making sure your shots show good looking shadows, good lighting, no jaggies etc. increases the chances of being picked a lot.

In the end, it's down to what stuns me...find good-looking, unusual angles and stuff like that :)

Aleksandar Colevic
10-12-2011, 01:20
Nice to see some of my pictures included there :rolleyes:

But, maybe you should remove these two:
http://www.wmdportal.com/wp-content/uploads/2011/12/0122.jpg
http://www.wmdportal.com/wp-content/uploads/2011/12/011.jpg

Reason: I used Tonal Contrast filter (Nik Color Efex) in Photoshop, which sometimes can make a big difference when it comes to sharpness, color balance, contrast and the overall "agressive" look of the picture.

I mean, it just doesn't reflect the true visual experience of the game ;)

Rob Prange
10-12-2011, 01:57
Oh, I thought you found some really fancy render settings... thanks for letting me know :)

Reaper 392
11-12-2011, 20:57
Yes, we won't use any shots that show something obviously unfinished, that's why none of the shots show Bathurst or Belgium Forest for example.

Using the F1 menu is fine, a slight bit of sharpening when resizing as well. Shots that have been edited more heavily can't be posted.

Otherwise, making sure your shots show good looking shadows, good lighting, no jaggies etc. increases the chances of being picked a lot.

In the end, it's down to what stuns me...find good-looking, unusual angles and stuff like that :)

sorry for the possibly dumb question, but what do these post rendering effects do (and can we turn them on in game to get even better graphics while playing)

DCLXVI
11-12-2011, 23:40
sorry for the possibly dumb question, but what do these post rendering effects do (and can we turn them on in game to get even better graphics while playing)

I couldn't find it but there is a post somewhere summarizing all these options.

EDIT: Found.
http://forum.wmdportal.com/showthread.php?54-Lighting

Reaper 392
12-12-2011, 13:03
I couldn't find it but there is a post somewhere summarizing all these options.

EDIT: Found.
http://forum.wmdportal.com/showthread.php?54-Lighting
oh them, i knew about them, but when he said post rendering i thought it was effects that you couldnt get while racing, that it added during screenshots (like turning all models into the LODX ones or something

Dan Blamey
12-12-2011, 18:42
There's nothing like that which bumps up the graphic detail in replays, but CTRL-P will go through different post-processing filters like Sepia etc.

wizza
13-12-2011, 00:37
Would be cool if they did implement a dedicated screenshot mode with better rendering or something :D

wizza
16-12-2011, 19:16
whens is the next gallery due Rob??

Rob Prange
16-12-2011, 19:44
Tomorrow :)

wizza
16-12-2011, 20:53
sweet :D