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Rob Prange
08-12-2013, 03:17
The newest Project CARS Community Gallery is out, check it out by following the link below!

http://www.wmdportal.com/projectnews/project-cars-community-gallery-75/

Jason Ganz
08-12-2013, 03:45
The newest Project CARS Community Gallery is out, check it out by following the link below!

http://www.wmdportal.com/Download/ProjectCARSCommunityGallery75.zip

Why is it a .zip file?

Aldo Zampatti
08-12-2013, 03:48
Because of this (http://forum.wmdportal.com/showthread.php?16801-Project-CARS-Community-Gallery-74&p=605167&viewfull=1#post605167)??


EDIT: WHAT??? I made it to the gallery??? Oh gosh I feel sooo lucky!!! :D Thanks! :)

Hugh Crummond
08-12-2013, 03:55
http://www.wmdportal.com/projectnews/project-cars-community-gallery-75/

Rob Prange
08-12-2013, 04:07
Why is it a .zip file?

Pasted in the wrong link :a21:

The gallery is also available in zipped form now though, as requested by several members :)

kelnor34
08-12-2013, 08:57
:a02: :a02: :a43: :a45: :a45: :a37: ........ As usual :yes: :yes: :yes:

netracer
08-12-2013, 13:20
Hi all.
I didn't find any threads for this, neither i can open a new one, so my questions are:
What's the max polycount for PCars models?
Does the team need a modeler?
I work with Rhinoceros, but i can easily convert my NURBS files into polygonal files if needed, so .obj, .3ds and so on.

Some of my works, which are in the CG Talk's Editor's Showcase too. Thanks for watching.

Dodge Challenger 1970 RT
116396

McLaren P1 2013 (clay renders only)
116397

116398

116399


Plymouth Fury 1956 (custom)
116400

116401

116402

Ferrari GTO 1957
116403

116404

116405

Bruno Alexandre
08-12-2013, 13:22
Hi all.
I didn't find any threads for this, neither i can open a new one, so my questions are:
What's the max polycount for PCars models?
Does the team need a modeler?
I work with Rhinoceros, but i can easily convert my NURBS files into polygonal files if needed, so .obj, .3ds and so on.


116396

You can read about the max polycount here: http://forum.wmdportal.com/showthread.php?963-Vehicles-Status-definitions-general-info

netracer
08-12-2013, 13:35
Uhmmm...200K max for high details. Quite difficult for me to switch from high poly models to low poly. Interesting challenge thou.

cluck
08-12-2013, 14:02
You have to remember that the models in pCARS are not just for viewing in the garage ala Forza's 'Autovista' mode. They are going to be on the racetrack with other cars - also with the same polygon level within a set distance - along with the track, the surroundings. Not to mention the audio and the physics stuff going on. 250K polys still produces some stunning looking cars though as all the screenshots are testament to. Maybe in a few years, with extra GPU power, it will be possible to have 64 x 1M poly cars on a track with ultra-accurate physics and perfect audio, who knows, but right now this game is still at the bleeding edge of what it is possible to combine into one package, with all of these factors combined IMHO.

PS. nice modelling work :).


EDIT : Oh and nice pics in the gallery by the way. And nice to have the ZIP file - downloading now - as quite often it takes quite a while for the 'next picture' to open when I've browsed the gallery in the past. Congrats also to all those who's pics make it into the galleries - I don't have the patience to stop and take photos myself :o.

netracer
08-12-2013, 17:36
@ cluck
Thanks for the explaination, it seems logical. This is a new world for me, i'm an automotive modeler only although i've always been into sim races. I mean i've never thought to model something for a game so far. I've modeled for static renders only (usually my cars are around 10M polys). To put cars in game is a complicated thing for sure, with lot of parameters to worry about.

P.S Glad u liked my works :)

cluck
08-12-2013, 18:42
^^^ it's all a question of balance. There's no point having cars modelled with millions of polys if it means the game runs at 5fps :). However, you only have to look at the detail of even the LODC versions of the cars and compare them to what we called 'cutting edge' 10-15 years ago to realise what the future holds in store :).

Martin Wiinholt
09-12-2013, 10:25
Rob,

Thanks for providing a package download - very useful for us.

:-)