View Full Version : This Week In Project CARS 2013/4

Rob Prange
24-02-2013, 19:58
You haven't been around in the WMD's 24/7 during the last few days? Then chances are you missed some important developments but don't worry, you can quickly catch up by following the links below!

Development News

The painting template for the 1991 BMW M3 E30 Group A is now available - Click Here (http://forum.wmdportal.com/showthread.php?3169-Paint-Templates-Download)

Our Handling Consultant Nic Hamilton is as busy as always helping us to improve Project CARS, check out his newest batch of detail feedback - Click Here (http://forum.wmdportal.com/showthread.php?11081-Nic-s-Thread&p=382133&viewfull=1#post382133)

Andrew Webber & Casey Ringley have used the feedback from Nick and the community for plenty of physics changes - Click Here (http://forum.wmdportal.com/showthread.php?11751-Physics-Releases&p=388815&viewfull=1#post388815)

Gustavo Olivera has posted some very impressive previews of the 2012 Ruf RGT-8, coming to a development build near you soon! - Click Here (http://forum.wmdportal.com/showthread.php?12730-2012-Ruf-RGT-8-(WIP)&p=389632&viewfull=1#post389632)

Help collecting series-specific penalties & race rules to make Project CARS as realistic as possible - Click Here (http://forum.wmdportal.com/showthread.php?13039-Project-CARS-Penalties-Design)

Content Previews

Andreas Moll keeps plugging away on Eifelwald, adding plenty of new details & loft changes - Click Here (http://forum.wmdportal.com/showthread.php?7657-Eifelwald&p=379474&viewfull=1#post379474)

Vincent Dambreville continues livery work on the 2012 BMW M3 GT2 - Click Here (http://forum.wmdportal.com/showthread.php?12727-2012-BMW-M3-GT-Liveries&p=379931&viewfull=1#post379931)

UV mapping on the 1991 BMW M3 E30 Group A has been completed with some small tasks still to be done - Click Here (http://forum.wmdportal.com/showthread.php?9262-1991-BMW-M3-E30-GroupA-(PreAlpha)&p=389010&viewfull=1#post389010)

Our track team has been busy adding more details to Azure Circuit, including the famous Rascasse area - Click Here (http://forum.wmdportal.com/showthread.php?6809-Azure-Circuit&p=383463&viewfull=1#post383463)

Wet weather effects have been added to Connecticut Hill - Click Here (http://forum.wmdportal.com/showthread.php?52-Connecticut-Hill&p=383710&viewfull=1#post383710)

Fixes & Updates

The front bumper UV of the Pagani Huayra has been fixed - Click Here (http://forum.wmdportal.com/showthread.php?5816-2012-Pagani-Huayra-Art-Discussion&p=379768&viewfull=1#post379768)

The cut track detection for Heusden, Lakeville & Bologna has been improved - Click Here (http://forum.wmdportal.com/showthread.php?12424-Post-wrong-or-overly-strict-cut-track-detection-reports-here!&p=386430&viewfull=1#post386430)

A small issue with fog appearing in overcast weather has been fixed - Click Here (http://forum.wmdportal.com/showthread.php?2286-Dev-TimeCycle-And-Weather-System&p=387169&viewfull=1#post387169)

A HUD issue with the tacho needle has been addressed - Click Here (http://forum.wmdportal.com/showthread.php?68-Project-CARS.-Daily-Code-Changes&p=380547&viewfull=1#post380547)

Ghost car rendering Alt-Tab crash has been fixed - Click Here (http://forum.wmdportal.com/showthread.php?68-Project-CARS.-Daily-Code-Changes&p=382068&viewfull=1#post382068)

The built-in screenshot functionality has been equipped with new features - Click Here (http://forum.wmdportal.com/showthread.php?68-Project-CARS.-Daily-Code-Changes&p=384407&viewfull=1#post384407)

The Pit2Car track cutting speech has been improved - Click Here (http://forum.wmdportal.com/showthread.php?68-Project-CARS.-Daily-Code-Changes&p=382824&viewfull=1#post382824)

-skipcrowds command line switch has been added for members with low-spec systems - Click Here (http://forum.wmdportal.com/showthread.php?68-Project-CARS.-Daily-Code-Changes&p=388265&viewfull=1#post388265)

Martin Griffiths has checked in fixes for black dots in DX11 - Click Here (http://forum.wmdportal.com/showthread.php?68-Project-CARS.-Daily-Code-Changes&p=388941&viewfull=1#post388941) & Here (http://forum.wmdportal.com/showthread.php?68-Project-CARS.-Daily-Code-Changes&p=388972&viewfull=1#post388972)

Furthermore, Martin has also fixed lots of other small graphic rendering issues - Click Here (http://forum.wmdportal.com/showthread.php?68-Project-CARS.-Daily-Code-Changes&p=391590&viewfull=1#post391590)

Ghost car transparency calculations have been improved - Click Here (http://forum.wmdportal.com/showthread.php?68-Project-CARS.-Daily-Code-Changes&p=390396&viewfull=1#post390396)

Test & Report Feedback

Help us collect all current graphic bugs the need fixing - Click Here (http://forum.wmdportal.com/showthread.php?12643-Graphics-bugs-overview-please-help)

Help test us test the physics of various cars and report your feedback in the testing forum - Click Here (http://forum.wmdportal.com/forumdisplay.php?95-pCARS-Physics-Testing)


Michael Steiner has created a nice video explaining the new camera groups - Click Here (http://forum.wmdportal.com/showthread.php?13022-New-camera-cycling-discussion-and-bug-reports-(B408-)&p=389622&viewfull=1#post389622)

Looking for an event to race in? The check out the Weekly Events list (http://forum.wmdportal.com/showthread.php?12233-List-with-weekly-Events) and the Multiplayer Race Calendar (http://forum.wmdportal.com/showthread.php?12513-Project-C.A.R.S.-Multiplayer-Race-Calendar)

That's it for this week, have fun checking out all the material and make sure to join the discussions yourself!

Max Franchelli
24-02-2013, 21:31

24-02-2013, 22:05
Nicely created